Rayph's Art Blog
Sunday, May 19, 2013
Sunday, May 12, 2013
Substrata DOOM
So here is my first finished kickoff sketch for Substrata. The idea for my dark fantasy theme is a fictional world were Norse mythology is combined and pitted against more traditional fantasy.
Update (some quick roughs for some villain angels)
Friday, May 3, 2013
Demon Head quick Demo
Here is s teeny tiny process breakdown that I often use in my concept process from initial rough to a color presentation.
1.)
Thumbnail
Rough: I like to rough in all of my initial shapes as quickly and from the gut as
possible. This is the part of the process you absolutely do not want to be
caught up in. Draw shitty and draw fast just focus on the larger overall shapes
and mood of what you are going after, this is design at its purest form before
the art steps in. As a side note I like to draw in blue at this stage as it
takes me back to my pencil and paper roots and also mentally helps you to
understand that this is just a thumbnail sexiness need not apply.
2.)
Clean Line Drawing: Now I go in and draw over
the original blue line-art layer (usually setting the opacity of the original
blue line to around 30-40%. Having this clear separation between the rough and
the cleanup allows me to fine tune the art language and style without having to
fuss over the design too much. My biggest advice if you ever want to ease the
struggle of concept art/design is to learn how to separate the design process
from the art process and tackle one at a time. (I know people may balk at the
idea of even identifying them as different parts but I only want to illustrate
the idea of this process as simple as possible.)
3.)
Color block in: Nothing fancy here. I set the original
line-art layer to multiply and then a new layer underneath to block in flat
opaque color. I will also colorize the line-art to a hue that compliments my
underlining color (shift+u and select the colorize tab in the lower right you
will have to adjust the saturation and lightness for readability
4.)
Initial lighting: With my color base set I then
make a new hard light layer above that and using the color picker I de-saturate
the color and use the layer to lay in value overtop of my color. The general
rule here is that any value less than 50% will begin to darken and anything
lighter will begin to lighten. The key thing is to de-saturate the color so you
are not dumping and unneeded pigment onto the canvas.
5.)
Further lighting: At this point I will make
several new hardlight layer for each additional lighting pass needed. This is
useful to keep the rendering smooth and consistent as once you have to many
different values being painted on the same layer the effect begins to ‘artifact’
and darken in on itself over areas you have already painted.
6.)
Rendering: At this point I like to flatten my
layers down and begin rendering directly on the layer as needed. This is when I
will start to call out individual details and begin to push my value range to
the extremes of light and dark.
7.)
Final Touch ups: At this point I noticed my
color is a bit to subdued and go back to a hard light layer overlay and this
time I saturate my values and begin to overlay contrasting values/colors to pop
the image some more. Using a soft tip brush I will go in and add any skin
imperfections and details that are needed as well as touch up any additional
rendering. The biggest thing here is edge control especially along the silhouette
of an object. Having cleanly defined edges will allow you to have a somewhat
looser inner read and make a painting feel more finished than it actually is.
Another great final touch Is to flatten any of the object layers together
except for the canvas. Right click on the layer and select blending
options>gradient overlay. Set the blend mode to soft light and style to
radial. You can select and drag the light source around on the canvas in real
time (also be sure to reverse the gradient so as the gradient fades outward it
gets darker). This takes some tweaking with opacity and placement but is a
solid quick way to solidify a concept piece for presentation quickly.
Wednesday, May 1, 2013
Monday, April 29, 2013
Wednesday, April 24, 2013
Sunday, April 14, 2013
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